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Game Levels

Layout and placement design for levels on various genres.

Narrative Game Project

  • Collected Art Assets from various sources.

  • Tweaked and applied animations.

  • Implemented damage and health systems.

  • Scripted combat system with lock-on.

  • Implementing storytelling aspects from engine animation creator.

  • Created Terrain.

  • Scripted Menu Screen, Death & Respawn, and ending sequences.

Multiplayer Game Level

  • Unreal Tournament game level.

  • White-boxed game level, revised, and edited.

  • Placed editor assets and applied textures.

  • Added various weapons, powerups, and other interactable features.

Deathmatch Game Level

  • First Unreal Tournament game level.

  • White-boxed game level, revised, and edited.

  • Placed editor assets and applied textures.

  • Added various weapons, powerups, and other interactable features.

Puzzle Game Project

  • Scripted numerous events, materials, and effects.

    • Experimented with nodes.​

    • Developed understanding regarding blueprinting.

  • Added puzzles, AI, and sound.

  • Implemented damage, damage over time, death, and health systems/blueprints.

  • Camera system and remote control mechanics.

  • Interactive and moveable boxes and doors.

First Unreal Map!!!
Novali Maxson

First Unreal Map!!!

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