Game Levels
Layout and placement design for levels on various genres.
Narrative Game Project
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Collected Art Assets from various sources.
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Tweaked and applied animations.
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Implemented damage and health systems.
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Scripted combat system with lock-on.
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Implementing storytelling aspects from engine animation creator.
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Created Terrain.
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Scripted Menu Screen, Death & Respawn, and ending sequences.
Multiplayer Game Level
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Unreal Tournament game level.
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White-boxed game level, revised, and edited.
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Placed editor assets and applied textures.
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Added various weapons, powerups, and other interactable features.
Deathmatch Game Level
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First Unreal Tournament game level.
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White-boxed game level, revised, and edited.
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Placed editor assets and applied textures.
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Added various weapons, powerups, and other interactable features.
Puzzle Game Project
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Scripted numerous events, materials, and effects.
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Experimented with nodes.​
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Developed understanding regarding blueprinting.
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Added puzzles, AI, and sound.
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Implemented damage, damage over time, death, and health systems/blueprints.
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Camera system and remote control mechanics.
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Interactive and moveable boxes and doors.